Friday, August 24, 2012
Thursday, August 23, 2012
Assignment 2
Assignment Link: http://www.gamefront.com/files/22163695/z3420251_Hanna_Marina.zip
Posters
The Artwork: Indefinite
Fluidity and Impressionism is the feel that Hadid portrays in her architecture. I have combined
these two elements into my own interpretations of Zaha Hadid’s work to
create a structure that flows in an
unpredictable manner and almost impossible to build, this is where the
impressionistic architecture comes in.
My model has levels but leads to
nowhere. The space can be used for whatever purpose one feels their mind should
take them to and that the impression one gets when entering Hadid’s Architecture.
Its “Indefinite”.Posters
Renders
3DS Animation
BuildAR Augmented Reality
Wednesday, August 22, 2012
Week 4 - Technical Evaluation
My biggest problem encountered when transferring my exported 3ds file
onto BuilAR was the colouration. My model was washed out white. I set all the
materials as standard 3ds colours but for some reason it wasn’t showing up on
BuildAr. After a long struggle I decided to open a new 3ds project attempt
coloring a simple object and exporting it into BuildAr. That end up working
fine and the video below shows that demonstration. I went back to my original
Assignment and tried to colour the objects again and when I exported it, it had
finally worked. Another problem started. Some objects wernt being coloured in
3ds max but i solved this when i discovered I had multiple copies of an object
located in 1 place
Thursday, August 16, 2012
Thursday, August 2, 2012
Week 2 - Assignment 1
Assignment
1 – The Concept Composition
Here is a link:
http://www.gamefront.com/files/22068398/z3420251_Hanna_Marina.7z
Here is a link:
http://www.gamefront.com/files/22068398/z3420251_Hanna_Marina.7z
Week 2 - 100 Word Reflection
I’ve translated the 2D archetypes into 3D concepts by using the two main focuses that Hadid sets down when creating a building. She focuses on fluid movement and impressionistic work. Her buildings flow in a way that in a single viewport perspective, she confuses space. She reassembles walls, ceilings and right angles to multiple perspective points and creates fragmented geometry to represent the chaotic fluidity of life. She turns her impressionistic artworks, into literal buildings and for my folded models I attempted to create this fluidity then translate her art into a literal 3d model to represent her impression.
Week 2 - Second Animation (draft)
I have attempted to render this animation twice but 3DS keeps crashing for some reason, so I am unable to post the rendered animation, this is however the preview unrendered.
Wednesday, August 1, 2012
Week 2 - 3DS Max Draft
Week 2 - Discusion with Tutor
Along with further discussion with my tutor, it was reccommended for me to change the reference building to the MAXXI because it had more concept sketches and can be played with more than the Burnham Pavillion.
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