Thursday, August 23, 2012

Assignment 2

Assignment Link: http://www.gamefront.com/files/22163695/z3420251_Hanna_Marina.zip
The Artwork: Indefinite
Fluidity and Impressionism is the feel that Hadid  portrays in her architecture. I have combined these two elements into my own interpretations of Zaha Hadid’s work to create a structure that  flows in an unpredictable manner and almost impossible to build, this is where the impressionistic architecture comes in.  My  model has levels but leads to nowhere. The space can be used for whatever purpose one feels their mind should take them to and that the impression one gets when entering Hadid’s Architecture. Its “Indefinite”.

Posters


 

 
 
Renders




 

 
 
 
3DS Animation
 
 
 
BuildAR Augmented Reality
 

                                                         
 












Wednesday, August 22, 2012

Week 4 - Technical Evaluation

My biggest problem encountered when transferring my exported 3ds file onto BuilAR was the colouration. My model was washed out white. I set all the materials as standard 3ds colours but for some reason it wasn’t showing up on BuildAr. After a long struggle I decided to open a new 3ds project attempt coloring a simple object and exporting it into BuildAr. That end up working fine and the video below shows that demonstration. I went back to my original Assignment and tried to colour the objects again and when I exported it, it had finally worked. Another problem started. Some objects wernt being coloured in 3ds max but i solved this when i discovered I had multiple copies of an object located in 1 place

Week 4 - BuildAR Demo


Week 4 - Storyboard

Week 4 - Digital Conceptual Model Refinements


Thursday, August 2, 2012

Week 2 - Assignment 1

Assignment 1 – The Concept Composition
Here is a link:
http://www.gamefront.com/files/22068398/z3420251_Hanna_Marina.7z

Week 2 - Disconfiguring Space (Posters)


Week 2 - 3DS Max Renders



Week 2 - 100 Word Reflection


I’ve translated the 2D archetypes into 3D concepts by using the two main focuses that Hadid sets down when creating a building. She focuses on fluid movement and impressionistic work. Her buildings flow in a way that in a single viewport perspective, she confuses space. She reassembles walls, ceilings and right angles to multiple perspective points and creates fragmented geometry to represent the chaotic fluidity of life. She turns her impressionistic artworks, into literal buildings and for my folded models I attempted to create this fluidity then translate her art into a literal 3d model to represent her impression.

Week 2 - Second Animation (draft)


I have attempted to render this animation twice but 3DS keeps crashing for some reason, so I am unable to post the rendered animation, this is however the preview unrendered.





Wednesday, August 1, 2012

Week 2 - 3DS Max Draft

After the Discussion with my tutor, this is  the draft render that I came up with to represent fluid movement and impressionistic architecture.

Week 2 - Discusion with Tutor


Along with further discussion with my tutor, it was reccommended for me to change the reference building to the MAXXI because it had more concept sketches and can be played with more than the Burnham Pavillion.